
One on hand, it's scenic, relaxing even, running through a mystic off-road to the glow of a sunset. It isn't anything like the haptic feedback of the PS5, not that I've experienced it since I have yet to obtain a PS5, but it is a recognized effort as most games would feature a simple BRRR in the rumble features.Īrt of Rally's racing is unique and unlike anything else. The HD rumble in the Nintendo Switch actually compliments this sensation, as the gamepad will vibrate in different tones, deepening on the action being done. Each car has a degree of heft and weight, handling very differently with different speeds and maneuverability. Most notably, there is a tremendous amount of feedback with the handling and maneuvering of each vehicle. While Art of Rally doesn't have highly detailed terrain, as seen in games like Gravel, there is a sense of visual feeling and sensation with the terrain. While Art of Rally appears as a cozy racing game, it's not quite like that.Īrt of Rally's racing gameplay is phenomenally strong, with attention to input in particular. The roar of an automobile, charging through the elements of the Earth. The visuals are complemented by a synthwave soundtrack, the highlights marvel of off-road racing. Art of Rally invites and comforts players into this surreal world of minimalistic racing.

There isn't a narrative with a protagonist and an antagonist. Similar to Absolute Drift, there is no larger focus on an overall story, except for the focus of rally racing and its impact on people, culture, and the athletes. It's a calming sea of light and earth in all of its a simplistic wonder.

In this world, there is only rally racing and the enlightenment that such a sport can bring. There are people, but they have been reduced to the simplest of shapes, and there are cows and horses, but they have become as simple as such creatures can get. Glowing green plains fill the eyes, and lakes glean of the shine of the sun. In this world, the world of off-road rally racing flourishes in a setting that is calling and pleasant to absorb. Trouble in putting it down.Īrt of Rally introduces players to a minimalistic setting and a surreal world not far from the world of today.

Following the success of Absolute Drift, the team sets its sights on the forgotten world of rally racing, making for an experience that causes a lot of trouble. In the case of Art of Rally by Canadian developer Dune Casu and Funselektor Labs, racing games must return to their roots to go forwards. Once again, for a racing game to truly go places, a game has to be willing to do something different. Alas, all three of these games never quite took off, leaving racing into the hands of established franchises, such as Forza. Even Modnation Racers introduced the ideas of creating your own track and your own racer in a gran international online community.
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Split/Second introduced a racing game inspired by reality TV and Michael Bay films, and Blur was a street racing game described as Mario Kart for adults. In 2010, a few games dared to be different. To break the mold and be seen, the formula has to be done differently.

It's a formula done to death, and it can be seen as boring for some. The ultimate goal of a racing game is to drive fast, go through a course multiple times, and get first place. It's understandable as to why such a genre doesn't exist like it used to. I grew up playing everything from Need for Speed to Gran Turismo, along with unforgettable experiences, such as Midnight Club. Racing games used to be a dime a dozen in the gaming world.
